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Key Deliverables
- XR Experience Concept (200 Words)
- Define the concept, focusing on cross-platform immersive media.
- Embed it within a specific domain like education, games, or experimental art.
- Address challenges and opportunities in cross-platform integration.
- Cross-Platform XR Experience
- Combine at least two XR media:
- VR: Includes navigation, animated characters, and spatial sound.
- 360-Degree Film: Includes spatial sound and optional VFX/actors.
- MR: Features interactive elements and sound design.
- Time limit: Maximum of 20 minutes across platforms.
- User Research Iterations
- Week 10 (February): Low-tech, paper-based test.
- Week 21 (April): Early prototype.
- Week 32 (May): Formative or summative evaluation.
- Critical Group Report (2000 Words)
- Include:
- Concept overview.
- Iteration goals and improvements.
- User research planning and execution.
- Challenges and solutions.
- Individual contributions.
- Research Blog
- Weekly updates with visual and written documentation.
- Research Presentations
- Share your findings and progress throughout the unit.
- Final Major Project Proposal
- Pitch Deck (theme, XR type, and proposal elements):
- If applied XR: Include a research question.
- If narrative XR: Include treatment and script outline.
- If experimental/art XR: Include a concept document.
- Include planned core mechanics and functionality.
Technical and Submission Requirements
- VR Content:
- Animated virtual or non-human characters.
- Interface design and navigation.
- Spatial sound and interactive triggers.
- 360-Degree Film:
- Optional actors and VFX.
- Spatial sound.
- MR Content:
- Interactive menus and sound.
Timeline
- Week 10 (February): Concept and low-tech tests.
- Week 21 (April): Early XR prototype; draft FMP proposal.
- Week 29 (May): Soft submission.
- Week 32 (June 19): Final graded submission.