
Test Shots (VR 180#1)
This is the first test using Unreal Engine to create a 180-degree video. (Resolution: 8192 X 4090)
I used custom camera rig to render the image sequences in PNG format at 24 fps and then compiled the video in DaVinci Resolve at 24 fps.
This was my first attempt at using Unreal Engine to render a 180° video and upload it to YouTube. The process was successful—the video is now viewable as a proper 180° experience both inside a VR headset and on YouTube’s web platform.
However, my main focus for this test was simply to complete the rendering and ensure the footage played correctly on YouTube. Because of that, I didn’t pay much attention to the stitching quality. As a result, the stereo effect wasn’t as strong as I had hoped, and after watching for a few minutes, I started feeling slightly dizzy. I suspect the issue causes from a misalignment between the left and right eye images, which likely disrupted the depth perception.
Test Shots (VR 180 #2)
This is the second test using Unreal Engine to create a 180-degree video with a different resolution compared with the previously one (Resolution: 6480 X 2160).
I used custom camera rig to render the image sequences in PNG format at 24 fps and then compiled the video in DaVinci Resolve at 24 fps.
In this experiment, the only change I made was adjusting the resolution from 8192 × 4096 to 6480 × 2160. This new resolution provides a more rectangular field of view, making the experience more comfortable for the audience.
For the next iteration, I plan to address the misalignment issue to improve the stereo effect and reduce discomfort.
Test Shots (VR 180 #3)
This is the third test using Unreal Engine to create a 180-degree video (Resolution: 6480 X 2160).
I used custom camera rig to render the image sequences in PNG format at 24 fps and then compiled the video in DaVinci Resolve at 24 fps.
In this experiment, I attempted to manually stitch the images for the right and left eyes.
However, the stereo effect still wasn’t as strong as I had hoped. I suspect this might be due to overlooking both vertical and horizontal disparity, which could be affecting the depth perception.
Test Shots (VR 180#4)
In this test, I inserted a title with a black background and an image into a 180° VR video while maintaining a stereo effect. The video was then encoded and exported in a side-by-side format.
Test Shots (VR 180#5)
Here’s a refined version of your text with improved clarity and flow:
In this test, I inserted a title with a black background and an image into a 180° VR video while maintaining a stereo effect. The video was then encoded and exported in a top-and-bottom format.
However, based on my observations, YouTube seems to provide the best support for the side-by-side format.