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Concept

Concept Draft #1

Potential Title

London: Then and Now (An immersive Historical Experience)

Concept (200 Words):

What if you could stand in the middle of a modern-day London street and watch history unfold around you? This project takes you on a journey that blends the past and present into one seamless, immersive experience.

It begins with a 360-degree video, combining live-action footage of today’s iconic London locations with stunning point-cloud animation. The animation, derived from scans of the actual places, overlays fragments of history onto the present, creating a dreamlike mix of what once was and what is now. Imagine standing on Tower Hill, seeing the vibrant modern city around you while ghostly outlines of the ancient Roman wall rise up in point-cloud form, hinting at the past lives of this space.

Then comes the second part: a fully interactive VR experience where you step directly into history. Picture this—Pudding Lane during the Great Fire of London, or the Globe Theatre as actors rehearse one of Shakespeare’s plays. This isn’t just a static scene: you can walk around, explore, and interact with objects or characters to uncover hidden stories. The VR portion doesn’t just show you history—it places you right at its heart.

This dual approach—mixing video and animation to set the scene, and VR immersion to dive deeper—makes history not only educational but deeply personal. Whether we explore the fire, the Blitz, or something else, this experience transforms London into a living, breathing storybook.

Structure of the Experience

  1. 360-Degree Video with Point-Cloud Animation
    • A combination of:
      • 360-degree live-action footage of iconic modern London locations.
      • Point-cloud overlays to visualize historical fragments of the same places.
    • Example: Standing at Tower Bridge today, with point-cloud representations of its construction gradually overlaying the live footage.
  2. Virtual Reality (VR) Historical Immersion
    • Fully interactive and explorable historical scenes tied to the locations introduced in the 360 video.
    • Example: After seeing the modern-day Pudding Lane, you step into 1666 to witness the Great Fire of London firsthand.
    • Features interaction, such as picking up objects, exploring surroundings, or triggering story elements.

Why This Works

  • Creative Juxtaposition: The mix of 360 video and point-cloud animation introduces a stunning visual contrast, blending realism with artistic abstraction.
  • Immersion and Education: The VR portion lets users experience history as if they were truly there, making it memorable and engaging.
  • Seamless Transition: The first part (360 video) sets the context and mood, while the second part (VR) allows for deeper interaction and exploration.

Example Event Ideas

1. The Great Fire of London (1666):

360 Video/Point Cloud:

Present-day Pudding Lane dissolves into point-cloud flames and falling buildings.

VR Scene:

You’re in the middle of the fire, witnessing the chaos and exploring how the event unfolded.

2. Construction of Tower Bridge (1894):

360 Video/Point Cloud:

A view of the bridge today, with point-cloud beams and machinery forming around it.

VR Scene:

Step into a construction site, interact with workers, and see how the bridge came to life.

3. The Blitz (1940s):

360 Video/Point Cloud:

Modern-day St. Paul’s Cathedral gradually overlaid with WWII bombing scenes.

VR Scene:

Experience the resilience of Londoners during air raids, exploring shelters and destroyed streets.

4. A Walk Along the River Thames (1800s)

360 Video/Point Cloud:

Film a modern riverside walk, such as near the Tower of London or South Bank.

Add point-cloud overlays of 19th-century boats, warehouses, and dock workers loading goods.

VR Scene:

Step into the riverside during the Industrial Revolution, where you can explore the docks, interact with ships, or listen to workers’ conversations about trade and goods.

5. Victorian London Street (Late 19th Century)

360 Video/Point Cloud:
Begin with a 360-degree video showing the modern-day street.

A narrator introduces the era, describing the hustle and bustle of the Victorian streets.

VR Scene:

Narrow cobblestone streets with gas lamps flickering in the fog, rows of Victorian houses, and storefronts displaying goods.

Categories
Brief

Brief

Key Deliverables

  1. XR Experience Concept (200 Words)
    • Define the concept, focusing on cross-platform immersive media.
    • Embed it within a specific domain like education, games, or experimental art.
    • Address challenges and opportunities in cross-platform integration.
  2. Cross-Platform XR Experience
    • Combine at least two XR media:
      • VR: Includes navigation, animated characters, and spatial sound.
      • 360-Degree Film: Includes spatial sound and optional VFX/actors.
      • MR: Features interactive elements and sound design.
    • Time limit: Maximum of 20 minutes across platforms.
  3. User Research Iterations
    • Week 10 (February): Low-tech, paper-based test.
    • Week 21 (April): Early prototype.
    • Week 32 (May): Formative or summative evaluation.
  4. Critical Group Report (2000 Words)
    • Include:
      • Concept overview.
      • Iteration goals and improvements.
      • User research planning and execution.
      • Challenges and solutions.
      • Individual contributions.
  5. Research Blog
    • Weekly updates with visual and written documentation.
  6. Research Presentations
    • Share your findings and progress throughout the unit.
  7. Final Major Project Proposal
    • Pitch Deck (theme, XR type, and proposal elements):
      • If applied XR: Include a research question.
      • If narrative XR: Include treatment and script outline.
      • If experimental/art XR: Include a concept document.
    • Include planned core mechanics and functionality.

Technical and Submission Requirements

  • VR Content:
    • Animated virtual or non-human characters.
    • Interface design and navigation.
    • Spatial sound and interactive triggers.
  • 360-Degree Film:
    • Optional actors and VFX.
    • Spatial sound.
  • MR Content:
    • Interactive menus and sound.

Timeline

  • Week 10 (February): Concept and low-tech tests.
  • Week 21 (April): Early XR prototype; draft FMP proposal.
  • Week 29 (May): Soft submission.
  • Week 32 (June 19): Final graded submission.